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Chapter 1 TEST - Video Game Design

Completion
Complete each statement.
 

 1. 

The ______________________________ is the part of the game programming that controls gravity.
 

 

 2. 

Someone who takes classes and workshops to keep up-to-date with technology during their career as a game designer is a(n) ______________________________ learner.
 

 

 3. 

Speaking in front of strangers regarding your game design is called ______________________________.
 

 

 4. 

The organizational structure of responsibility and decision making of a game design company is called ______________________________.
 

 

 5. 

______________________________ criticism provides positive reinforcement and offers possible improvements or solutions.
 

 

 6. 

______________________________ is the term used when a project costs more to complete than the company had anticipated.
 

 

 7. 

______________________________ skills embody the social graces and attitudes an employer wants.
 

 

 8. 

______________________________ involves testing a controller so it is comfortable and does not cause injury.
 

 

 9. 

Finding out what is current in publishing, gaming, art, and technology requires ______________________________.
 

 

 10. 

In a 3D game, game objects (assets) are called ______________________________.
 

 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 11. 

Which type of criticism provides positive reinforcement and offers possible improvements or solutions?
A.
Constructive.
B.
Destructive.
C.
Dynamic.
D.
Conflict.
 

 12. 

Which competency features the ability to understand and use the newest computer platforms and programs?
A.
Aesthetic.
B.
Technology.
C.
Communication.
D.
Analytical.
 

 13. 

Which type of generalized skills are the technological requirements of the job?
A.
Job skills.
B.
Hard skills.
C.
Soft skills.
D.
Tech skills.
 

 14. 

What type of resolution is characterized by having two people agreeing to modify their demands to produce a single, win-win solution?
A.
Disagreement.
B.
Victory condition.
C.
Mediation.
D.
Compromise.
 

 15. 

Which is an imaginary place that allows for both realistic and unrealistic events and characters?
A.
Simulator.
B.
Computer-generated graphics.
C.
Aesthetic world.
D.
Virtual world.
 

 16. 

Which role on the team is characterized by creating the backstory for a character?
A.
Art designer.
B.
Game designer.
C.
Project manager.
D.
Game writer.
 

 17. 

Which skill is most useful in finding out the history, geography, and culture of an ancient society for a realistic game?
A.
Soft skills.
B.
Writing skills.
C.
Aesthetic skills.
D.
Research skills.
 

 18. 

Which type of generalized skills embody the social graces and attitudes an employer wants?
A.
Job skills.
B.
Hard skills.
C.
Soft skills.
D.
Tech skills.
 

 19. 

Which is the area in a video game where play takes place?
A.
Imagination.
B.
Simulator.
C.
Game world.
D.
Gameplay.
 

 20. 

Which organizational tool helps map out the important parts of a story and their order?
A.
Gantt chart.
B.
Budget.
C.
Storyboard.
D.
Slideshow presentation.
 

 21. 

The key component of effective communication requires which skills?
A.
Written skills.
B.
Listening skills.
C.
Presentation skills.
D.
Verbal skills.
 

 22. 

Hard skills can be learned ____.
A.
through life lessons
B.
from the social actions of your peers
C.
in kindergarten
D.
in higher education
 

 23. 

Summarizing and clarifying what someone just said is an example of which skill?
A.
Public speaking.
B.
Active listening.
C.
Compromise.
D.
Dialogue.
 

 24. 

One would desire team members with initiative to achieve which of the following possible outcomes?
A.
Dress appropriately for the workplace.
B.
Take on additional tasks without being asked.
C.
Present themselves as reliable.
D.
Respect others’ opinions.
 

 25. 

What is the term used when a project costs more to complete than the company had anticipated?
A.
Failure.
B.
Probability.
C.
Miscalculation.
D.
Over budget.
 

 26. 

The realization that you may never get exactly what you want in designing your game lends itself to what skill?
A.
Presentation.
B.
Communication competence.
C.
Listening skills.
D.
Compromise.
 

 27. 

Which competency features the ability to apply logic and solve problems?
A.
Aesthetic.
B.
Technology.
C.
Communication.
D.
Analytical.
 

 28. 

Which term describes the organizational structure of responsibility and decision making of a game design company?
A.
Hierarchy.
B.
Anarchy.
C.
Democracy.
D.
Streamline.
 

 29. 

Finding out what is current in publishing, gaming, art, and technology requires what action?
A.
Listening.
B.
Presentation.
C.
Research.
D.
Soft skills.
 

 30. 

In Sonic Heroes, different team players take the lead to maximize which team feature?
A.
Cooperation.
B.
Power.
C.
Weaknesses.
D.
Strengths.
 

 31. 

Basic art skills, such as scale, color, and proportion, are examples of what competence?
A.
Technical.
B.
Aesthetic.
C.
Logical.
D.
Communication.
 

 32. 

Which team member performs the tasks of dramatic writing for the team?
A.
Game writer.
B.
Art designer.
C.
Audio engineer.
D.
Level designer.
 

 33. 

A color that matches well with another is which type of color?
A.
Matching.
B.
Blue.
C.
Contrasting.
D.
Complementary.
 

 34. 

Which writing skill lists procedures and directions for others to follow?
A.
Technical.
B.
Narrative.
C.
Expository.
D.
Dialogue.
 

 35. 

Imagination is needed in what aspects of video game design?
A.
Setting, characters, and story.
B.
Budgeting, communication, and lifelong learning.
C.
Technology awareness, logical competence, and probability.
D.
Technical writing, compromise, and presentation.
 

 36. 

Analyzing how a player will navigate the game and designing structures to make the game more challenging as it progresses is which competence?
A.
Mathematical competence.
B.
Logical competence.
C.
Aesthetic competence.
D.
Communication competence.
 

 37. 

Respect is a crucial quality needed in each team member to promote which of the following?
A.
The belief that everyone’s opinions are important.
B.
Wearing clothes that are appropriate for the workplace.
C.
Being on time and prepared.
D.
The ability to bring an assigned task to a successful conclusion.
 

 38. 

If your team sees you as a dependable member of the team, you are ____.
A.
upbeat and enthusiastic
B.
forward thinking
C.
on time and prepared
D.
relied upon and trusted
 

 39. 

A punctual team member is ____.
A.
on time and prepared
B.
dressed appropriately for the workplace
C.
forward thinking
D.
trusted
 

 40. 

Which team member has the duty of designing the controllers of a specific game?
A.
Project manager.
B.
User interface designer.
C.
Art designer.
D.
Audio engineer.
 

 41. 

A cut scene taking place within a game is ____.
A.
an interaction between the player and a specific character in the game
B.
the responsibility of a technical specialist
C.
always experienced by the player within the first game level
D.
a movie-like segment that does not require player interaction
 

 42. 

Because this team member is responsible for all visual elements, it is one of the most significant jobs in creating a successful game.
A.
Project manager.
B.
Audio engineer.
C.
Art designer.
D.
Game designer.
 

 43. 

Which of the following involves testing a controller so it is comfortable and does not cause injury?
A.
Ergonomics.
B.
Economics.
C.
Hierarchy.
D.
Engineering.
 

 44. 

Which document would be used to plan out the tasks and time needed to complete a project?
A.
Budget.
B.
Gantt chart.
C.
Storyboard.
D.
Task sheet.
 

 45. 

Which is included in a game build to allow testers to quickly move through the game?
A.
Glitches.
B.
Assets.
C.
Sprites.
D.
Cheat codes.
 

 46. 

In a 2D game, what are the game objects called?
A.
Shapes.
B.
Sprites.
C.
Models.
D.
Renderings.
 

 47. 

When game testing, what is the best meaning for the abbreviation QA?
A.
Quality analysis.
B.
Quick acceleration.
C.
Quiet ambience.
D.
Quality assurance.
 

 48. 

Which part of the game programming controls gravity?
A.
Physics engine.
B.
User interface.
C.
Cut scene.
D.
Virtual world.
 

 49. 

If a character is 20 cm tall and it needs to be scaled larger by 20%, how tall would it be at the new size?
A.
18 cm
B.
4 cm
C.
22 cm
D.
24 cm
 

 50. 

In image-editing software, which of the following does a designer need to select to resize an image?
A.
Dots.
B.
Stretchers.
C.
Handles.
D.
Image corners.
 



 
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